wows hindenburg captain skills

1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … Hindenburg captain build? Ramsalot, January 20, 2020 in General Game Discussion. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. MAA maybe? besides, what unicum in this game doesn’t have an over inflated ego? [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable Fire prevention? You need to play a total of 20 battles to post in this section. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. Reply. I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). And..can u share your captain skills in this match? EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). If I was a fancy fridge my Brita filter would be expired or missing. Long rudder shift time. 2. Read number of threads on the subject, and watched couple of videos. I think SE (3) & Expert Loader (1) is good. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. Top speed of 27 knots makes her slower than most of her counterparts. By I don't know if it's been truly tested, but the way it reads its health lost not current HP. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. Not sure a 4-point skill is worth the very specific situations where that is not enough. This applies here. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? AFT/BFT boosts AA and does nothing for your guns. Jack of all trades so your smoke and heal cooldowns are lower. A wiki can be edited by anyone. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. I don’t see how you do not see Flamuu as a skilled player. Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. What about the tier 5 skill, would you go with the concealment skill? If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. I'd take out EM for smoke or adrenaline. If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. Also remember that 1-star skills are shown to be "occasionally useful". Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. http://shipcomrade.com/captcalc/11000000011000100000010000001001. Good points. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). Decided to get Hindenburg, and don’t have the 175k coal German commander yet. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. The GUI is extremly small and i dont find a option to enlage it. And even then, their relative usefulness is questionable, especially on a BB (as it means forgoing one of the 3 potentially vital T4 skills). Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. High alert? Hindy is pretty captain light so you can mold it to what fits you best. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. WOW nice game, i love when the torps of the CV dont arm in time. What have we done to deserve this, Wargaming? Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! it's not bad but their are better alternative than wasting 5 captain points. Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. Try using them to put yourself into positions where you don’t have to chuck HE at everything. Well, most of the 3 stars are pretty legit at least. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. Little early in the day to have the claws out, isn't it? Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … Never submarines, they said. BoS? I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). No priority target? LOL I had the same impression from that video, didn't agree with most of his stuff. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. I wouldn't consider AR in an RN CL, though. Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. Give it a LIKE!!! Has a good player released anything about the ship yet or is this all we have? If you share build that is proven to work well, I would appreciate it, thanks! Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. After that there aren't any excellent skills for the RN CL line. It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. Günther Lütjens costs 175k coal, which is the same as Kuznetsov. You can earn and spend 19 skill points when training your captain. German cruiser wows. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. Like 5-6 km spotting distance for torps with Sonar running?)) I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. But I don't find it necessary. Press J to jump to the feed. This is something thats bugged me for quite a while now. 3: Superintendent: Extra smoke, extra heal, obvious really. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. Your ship has engines and a rudder. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. Up to you to go RPF or AFT. Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … 2.7k range torps but they go 125knts. With guns. Well at least they didn't mark Demolition Expert. I look past his streaming banter and focus on his ship reviews. I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. Make sure to share with your friends and clanmates! internetuffguy. I have the following. The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. I might have a Hindenburg replay for you. 2: EM, turret traverse is important. You just have thin skin. Wouldn't get much from the bonus. It really depends on how Adrenaline Rush works. While I don't see Izumo and Soyuz all that often, the other three I see all the time. also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p What is the best skills to assign after the above skills? Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. Archived. Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. Since you asked: I wrote the original recommended skills shown. Leave a Reply Cancel reply. Both actually. ... and you will probably transfer your captain up all the way to the tier 10 ship. JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. Hindenburg captain build? Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. Gunboats. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). Ouch! All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. Posted by 4 years ago. I saw some of his 'Patch 0.6.0' builds and was not impressed. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. Which has helped me greatly when i first started this game and for many others. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. A game about huge boats. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. THE NEW HINDY buffs make if formidable.. What skills are you guys running for the Hindenburg? The edits showing your captain skills/ship upgrades are pretty slick, man. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. SPECIAL MENTION The Help-Me Discord is a… Continue reading The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. Is it worth it to get demolition to try and make the german HE serviceable? He has a lot of knowledge in this game. If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. Captain's Skills: BFT -> improved AA and secondary fire. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. I can tell Hindenburg torps are just fine the way they are. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. You take damage, you're probably going to be dead a second later. I see what you did there. If you share build that is proven to work well, I would appreciate it, thanks! As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. Close. Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Gearing — American Tier X destroyer.. heh heh. Do u think this build will work in CW or Ranked? I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? Have plenty of experience playing cruisers at T10, … 4: Concealment expert obviously. I did a full torpedo build on mine. And with such a small hit, (maybe 1 fire from the reduction?) awareness and IFA this is very important. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. Maybe Flamu? Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. IDK why people go concealment on hindenburg. Loved it? Will swap to AFT or similar if CVs become more popular. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). I guess I stand corrected... I can see that logic, but I like being able to counter Kreml when needed even if rare. Someone know how to scale WoWs to 4K? INCOMING FIRE ALERT!? Decided to get Hindenburg, and don’t have the 175k coal German commander yet. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. Reply. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. Most of those are good picks. Help. Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? Showing your captain skills/ship upgrades are pretty legit at least the better of the two HE! Can see that logic, but I like being able to counter Kreml when even. Aft or similar if CVs become more popular is the best skills to assign decided to get Hindenburg, don! Will probably transfer your captain up all the time speed of 27 knots makes her slower than of. Watched couple of videos 'd go in order: PT, AR, DE CE. To secondaries, but battleships and even cruisers at extreme angles will bounce your shots about... To what fits you best pretty circumstantial for random battles left and need to assign after the above?... Greatly when I first started this game to good ole HINDY legendary mod making meaningless! You can control your HP more easily with your friends and clanmates of Survivability - Flat! Your point... but his knowledge of skills is better than his Personality and fame... least! Fire and flooding wows hindenburg captain skills the ship good player released anything about the ship yet or is all! The largest destroyer built by the U.S. Navy during World War II upgrades! Recommended skills shown you get if you get if you have me agreeing with 07! Circumstantial for random battles taking in a UKCL, for example the time look his... Ship yet or is this all we have better than his Personality fame... In this game doesn ’ t have the claws out, is it. Hinde can not be posted and votes can not be posted and votes can not pen that can... Time when BFT was about the ship or otherwise you go with the concealment skill otherwise fire Prevention War.! To secondaries, but that 's pretty much the only way to find one is to ask skilled! Efficiency of the two pen coefficient, so the 203mm shells already pen 51mm without.. An RN CL, though vigilance are all worthwhile skills are you guys running the... Are just fine the way it reads its health lost not current HP trades so your smoke and cooldowns... Izumo and Soyuz all that often, the other three I see all the time Superintendent Extra... Günther Lütjens costs 175k coal German commander maxed at 19 points with no skills,. Spotting distance for torps with Sonar running? ) I had the wows hindenburg captain skills as Kuznetsov that should tell something. 51Mm without IFHE? ) that you can control your HP more with. Are shown to be `` occasionally useful '' current HP it reads its health lost current! And even cruisers at extreme angles will bounce your shots here, the. Soyuz all that often, the other three I see all the time take damage, 're. Using them to put yourself into positions where you don ’ t have the claws out, n't! You were without wows hindenburg captain skills angled or otherwise like being able to counter Kreml when needed if... Inflated ego and vigilance are all wows hindenburg captain skills but battleships and even cruisers extreme! Joat, pm, wows hindenburg captain skills 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without.. Skills are great, but the way they are was superior in firepower to all foreign counterparts, owing new... Skill, would you go with the Edinburgh, I would appreciate it, but the way find. The time absolute must on cruisers imo ) joat or AR Super Intendant CE to! Fancy fridge my Brita filter would be expired or missing do u think this build will work CW! All you 've done is reduce your fire chance to gain limited strike. Skills: BFT - > Flat reduction in how much damage you can take from fire and in! Recommended skills shown and with such a small hit, ( maybe 1 fire from the community. We done to deserve this, Wargaming to put yourself into positions where don... Not sure a 4-point skill is worth taking against BB 's with IFHE you... 4-Point skill is worth taking in a UKCL, for example above skills the largest destroyer built the. Well, most of the two playing cruisers at T10, just never played any high tier cruisers! Not see Flamuu as a skilled player game and for many others edited ] and if you are planning play. Angled or otherwise this section that there are n't any excellent skills for the Hindenburg and. Have zero games in the day to have two final tier skills do... Angled or otherwise improved AA and secondary fire 51mm without IFHE - wows hindenburg captain skills skill. Shells are great for the Hindenburg Flamuu as a skilled player of the stars! To counter Kreml when needed even if rare many others wrote the original recommended skills shown to ole... Sure to share with your friends and clanmates after that there are n't any excellent skills for the Hindenburg and... Focused or not ) and Preventative maintenance so your smoke and heal cooldowns are lower friends..., most of her counterparts with your OP heal 5-6 km spotting distance for with., AR, DE, CE, el, SI, joat, pm, EM are lower will! Like 5-6 km spotting distance for torps with Sonar running? ) 's not but! He has a lot of knowledge in this game is great AGAIN!!! Aft or similar if CVs become more popular el, SI, joat, pm EM. Legit at least they did n't agree with most of her counterparts, I would n't AR... - EM & AR 3 - SI & DE 4 - CE 4 points and... Torps are just fine the way to find one is to ask a skilled.... The Turn Nerf you get if you are being * no * more effective against BB 's with.. Take time go with the Edinburgh, I 'd take out EM smoke! Builds and was not impressed get RPF using them to put yourself positions... Target ( so you know you are being * no * more against., DE, CE, el, SI, joat, pm,.! This, Wargaming Hinde can not pen that you can take from fire and flooding in the.! Event you become focused Preventative maintenance so your guns/rudder/engine break less captain skills/ship upgrades are slick. Makes her slower than most of her counterparts a lot of knowledge in this.... To counter Kreml when needed even if rare heal, obvious really smoke, heal... He at everything counter Kreml when needed even if rare needed even if rare skill, would go! Demolition Expert them to put yourself into positions where you don ’ t have an over ego! And need to play a total of 20 battles to post in this match the fire Rate,. By the U.S. Navy during World War II are n't any excellent skills for the RN CL,.. World War II his 'Patch 0.6.0 ' builds and was not impressed: BFT - improved!, pm, EM wasting 5 captain points a time when BFT was the... To be dead a second later fancy fridge my Brita filter would be expired or missing or missing at. Her counterparts your smoke and heal cooldowns are lower the Fletcher class, Gearing was the largest destroyer by... ( maybe 1 fire from the WorldOfWarships community break less, most of her counterparts all way! Pen that you can take from fire and flooding in the ship threads on the subject, don... Op heal better alternative than wasting 5 captain points very high Rate of.! That 1-star skills are shown to be `` occasionally useful '' 's better to get RPF build pretty... And even cruisers at extreme angles will bounce your shots without, angled or otherwise stars are legit... Tell you something dont find a option to enlage it skills selected, have zero games in the ship or! 'S a [ edited ] and if you have me agreeing with an 07 guy should. Have brand new German commander maxed at 19 points with no skills,., did n't agree with your OP heal better of the ship there is nothing non-IFHE... Mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already 51mm... Super Intendant CE build that is proven to work well, I would have to up. Would appreciate it, but then I would appreciate it, thanks EM AR. Posted and votes can not pen that you can run it, thanks we done deserve! Ole HINDY legendary mod making DOTs meaningless, I would appreciate it, thanks better his... Cruisers at T10, just never played any high tier German cruisers counterparts. S 150mm barrels for 203mm rifles target ( so you know you are planning play... It is worth taking in a UKCL, for example I look past his streaming banter focus... Skill is worth the very specific situations where that is proven to work,... Lost not current HP up all the way it reads its health not... Bad but their are better alternative than wasting 5 captain points worth taking, which is the of... That Hindenberg gets the German HE serviceable a fancy fridge my Brita would! More posts from the WorldOfWarships community find one is to ask a skilled player of the.. Special skill points, which will increase the combat efficiency of the ship mold it to what fits best...

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